
Retroben, I need help with the OoT codes: Idle and other animations are still faster.Ĥ6FF=Maxed (fun for high views and no fall damage) Not sure why you didn't get a message,maybe it links to another resource like Because that would be really hard for games that don't have internal support for it,and because most emus can beautifully upscale games anyway.

I went to your channel then hit the about button,which revealedĪ "send message" button and proceeded to paste my saved txt file contents. XXXX and XXXX are Max Speed (Default 4240). If movement speed was going to get used there would be quite a few codes to figure out for all Mario's animations.ġ9 ? is your acceleration.

This doesn't seem to work, but does control some aspects of Mario's movements. Trying to achieve exactly 30fps since the frame-rate has been doubled. I have it set to 1 but I think it might still be too slow. The 11th code can be adjusted to speed up and slow down the frames of animation. Slow Objects (yoshielectron) need improvements not all objects are there adjusted speed to 30 frames of animation, how about Mario too? Slow Camera Speed (yoshielectron) great code!! Please let me know what you think we can do for the rest of the hack. Retroben's FPS code seems edit: to work like a charm! Still looking for Mario HEX animation code so we can slow him down like the other objects. Need to test some of the levels to find what else needs to get done. Thanks to my friend FireCode for helping me test this code on wifi!Ĭontrol all characters with player 1 v2.I need some help. If its velocity is greater than whatever you provide it will explode.īunny hood spawn rotation modifier Īll values calculated by (N x 60000) then convert to hex. Values are calculated as such: (N x 60000) then convert to hex No special fall after glide attack or end
